I'm in love with all the sci-fi stuff – especially robots and androids. It's not a coincidence that when I spilt my coffee, which determined the artstyle of Futurust, I was reading Fables for Robots by Stanislaw Lem. To this day he's one of my favorite authors and I can't recommend his books enough. I especially adore The Cyberiad, a compilation of humorous short stories about the adventures of two "constructors" – Turl and Klapaucius, who are facing various individual or societal issues and travel through space in search of true human happiness. Its charming steampunkish vibe goes straight to my heart, and that's the atmosphere I want to recreate in the world of Futurust.
The game is set on Earth in the distant future, where the planet is overgrown with weird, round plants. They're not hostile to living beings by any means. Sometimes they even serve as shelter for life that needs refuge. The thing is, all human cities are now rusting away and deteriorating, and there is another life form developing their culture alongside the forgotten metropolises. They call themselves Turnips - they actually look like turnips if you ignore the eyes and all the tentacles. Believe me, it takes some time to get used to them, but eventually you do.
All the while, the developing Turnip society is flourishing – they even chose a king and a shaman! Sadly, the Turnips don't learn from human mistakes and they have their share of dirty politicians and the corruption that comes along with them. For example, the king is getting along really well with the police commander – with all the mutual benefits, of course!
But one day, the police commander, who is a robot, starts hunting and destroying his mechanical brothers and sisters! What in the world could have happened in his rusty brain?
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