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FatDogGames
Fat Dog Games is in game dev since 2014. Currently focused on publishing. We do everything to support those who love developing games. We offer our know-how, marketing and funding. We train developers and publish their products on international markets.

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Joined on 3/13/17

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Body of Evidence Devlog: Field of work

Posted by FatDogGames - April 13th, 2018


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Well, well, our small business has been up and running for a quite some time already, huh? As a manager, my friend, I'd like to gather and catalog some info about our past jobs. Oh, don't worry – it's for internal use only, so everything's fine. No worries about a leak in our company, right?

So, it appears that we mainly get three types of jobs. The first involves finding all the bodies or body parts and hiding them away effectively. There are some really unprofessional cleaners in the business, and I know it feels like a bit of a pain in the ass to clean after other cleaners, but hey, it still means more work for us, right?

The second kind of job needs to be done stealthily because there are other people in the "workspace", as I like to call it, who don't necessarily need to see us in action. It's a bit like a gory cat and mouse game if you think about it, am I right?

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There are also some "small fry" who come to us with easier, but lower paid jobs. But hey – it's still money! And we’ll need more of it if we want to keep our business running. Money will allow us to buy some new equipment that I’m sure will prove itself necessary when tackling our bigger orders.

Oh, did I say three? I actually meant four. We just got another job, but I don't want to spoil the surprise. To be honest, I really don't know what to think about it. It's wicked weird, so I'll brief you when we arrive at our "workspace".

Until then – remember to follow Body of Evidence and add the game to your wishlist.

Empyrean


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